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Eddy's model in Re:Fuse is the same model that was used in later versions of FusionFall Retro.The chat system is gone, but the player can still use emotes.Instead, they are still able to use nanos while they are knocked out, and if the player uses the Eddy nano's power, Jawbreaker Break, while they are incapacitated, they will be revived. When the player dies, they are not taken to a Resurrect 'Em.A possible explanation could be that Wilt's nano power, Crazy Air, would allow the player to explore the world better. It is unknown why the creator decided to replace the Buttercup nano with that of Wilt.In Re:Fuse, The first three nano's are automatically obtained, and are Wilt, Numbuh 2, and Eddy. In the original FusionFall, prior to the Academy update, the first three nano's were obtained as the played leveled up, and were Buttercup, Numbuh 2, and Eddy.The feature to customize character's may come in later updates of the game.However, in Re:Fuse, they skip the tutorial level right after the introduction cut-scene and are unable to customize their character. In the original FusionFall, the player go would progress through a tutorial level before proceeding to the Future area, and would be able to customize their character.Re:Fuse is created in a newer version of Unity, as such, everything is a recreation.Don Doom is present, but is unkillable due to having high stats.Fusion Spawns, Shocktanglers, Newspaper Ninja's, and Painsaws are present in their respective areas.Multiple Cartoon Network characters and generic NPC's are present, but they do not have any missions.The KND Training Area and Pokey Oaks Junior High) Infected Zones are present and fully explorable.All other Future areas are blocked off by a giant wall. The Future versions of Sector V), Pokey Oaks ( North) and South)), Peach Creek Commons), and Candy Cove) are either fully explorable or partially explorable.Simplified versions of the Spawn Spree and Shock and Ow missions.The opening timejump cutscene from the original game.The current version of the demo features the following elements: Not long afterward, a new version of the demo was released, Version 1.2.1, which addressed many issues present within the launch version of the demo. On August 23, 2020, the first demo of Re:Fuse, Version 1.2, was released on his discord. This preview video had showcased basic combat functions such as weapons, nano powers, enemies, and dying. Brodan had released an unofficial trailer for a FusionFall revival project that was in progress on his YouTube channel, which he had dubbed "Re:Fuse".įollowing the trailer, Brodan had begun to release preview videos showcasing areas and mechanics recreated from the original FusionFall.Ĭurrently, his last trailer was posted on July 28th, 2020. RE:FUSE UNOFFICIAL TEASER - History Pre-Demo ReleaseĪbout three months after the closing of FusionFall Retro. However, it is still pretty unstable in places. The project is lead by a FusionFall community member by the name of Brodan, and he has gotten help from others during the development of the game.Ī demo was released on August 23, 2020, and it has received an update to fix the most major bugs of the program. The most recent version of the demo can be downloaded in the link below. It is currently unknown if the game will be recreated in it's entirety, or only include the Future section of the original. #FUSIONFALL GAME PROJECTS referenced in a past post - + via r/FusionFall2 )įusionFall Re:Fuse (abbreviated as Re:Fuse) is an unofficial singlelayer recreation of the Cartoon Network MMO FusionFall, created in a newer version of the Unity engine. Because the posts were redacted meaning the general public is unable to view I could access the content & forward here to our new sub-channel /fusionfall2īe sure to check r/FusionFall for RE:FUSE updates via u/brodan100105 ) \ - originally posted via* /fusionfall sub-channel via /reddit site.
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